head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Pure Mechanics
A pure movement-and-execution shooter demanding fluid chaining of grapple, slide, and finisher mechanics.
Resogun leans Execution (Practiced Mastery); Shadow Warrior 3 leans Execution (Pure Mechanics).
Shadow Warrior 3 leans a little harder on execution, though the gap is small.
Resogun
Precise overdrive timing and bullet-threading at high speed
Shadow Warrior 3
Grapple, wall-run, and finisher chains demand peak motor coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Scripted enemy formations only
Shadow Warrior 3
All enemies are scripted waves with predictable attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Particle-based destruction and some randomised enemy entry points
Shadow Warrior 3
Level encounters are consistent and fully learnable
Resogun leans a little harder on optimization, though the gap is small.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Shadow Warrior 3
Weapon selection and finisher targeting provide a thin strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.