head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Practiced Mastery
Twitch dodging and shooting over fully memorisable enemy wave patterns.
Resogun leans Execution (Practiced Mastery); Star Soldier leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Precise overdrive timing and bullet-threading at high speed
Star Soldier
Dodging dense fire and rapid shooting carry every run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Scripted enemy formations only
Star Soldier
Enemy waves are identical scripted formations
Resogun leans a little harder on variance, though the gap is small.
Resogun
Particle-based destruction and some randomised enemy entry points
Star Soldier
Nothing random once spawn patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Star Soldier
Memorising waves and power-up routes defines high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.