head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Practiced Mastery
A minimalist twin-stick shooter testing aim, movement and arena puzzle-solving.
Resogun leans Execution (Practiced Mastery); Thoth leans Execution (Practiced Mastery).
Resogun leans a little harder on execution, though the gap is small.
Resogun
Precise overdrive timing and bullet-threading at high speed
Thoth
Twin-stick aiming and dodging under pressure carries each stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Scripted enemy formations only
Thoth
Enemies follow scripted geometry patterns, not adapting
Thoth leans a little harder on variance, though the gap is small.
Resogun
Particle-based destruction and some randomised enemy entry points
Thoth
Spawn timing adds bursts of chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Thoth
Solving each arena's positioning puzzle is the design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.