head to head
Return to Castle Wolfenstein asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Return to Castle Wolfenstein leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Return to Castle Wolfenstein leans clearly harder on reads.
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
Super Mario Odyssey
No adaptive opponents whatsoever.
Return to Castle Wolfenstein leans a little harder on variance, though the gap is small.
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.