head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.

Execution · Pure Mechanics
Classic arena shooter with faction abilities.
Return to Castle Wolfenstein leans Execution (Pure Mechanics); XDefiant leans Execution (Pure Mechanics).
XDefiant leans a little harder on execution, though the gap is small.
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
XDefiant
Fast arena TTK with no SBMM crutch
XDefiant leans a little harder on reads, though the gap is small.
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
XDefiant
Pre-aim and pacing duels reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
XDefiant
Minimal RNG, mostly skill outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
XDefiant
Faction abilities and attachments tune fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.