head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure rhythmic timing against fixed musical cues, minigame after minigame.

Execution · Pure Mechanics
A brutal minimalist platformer where flipping gravity replaces jumping.
Rhythm Heaven Megamix leans Execution (Pure Mechanics); VVVVVV leans Execution (Pure Mechanics).
VVVVVV leans a little harder on execution, though the gap is small.
Rhythm Heaven Megamix
Beat-perfect input timing is the entire test
VVVVVV
Pixel-perfect gravity flips through spike gauntlets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rhythm Heaven Megamix
No opponent - only the music
VVVVVV
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rhythm Heaven Megamix
Every minigame plays identically each attempt
VVVVVV
Every hazard is fixed and visible
VVVVVV leans a little harder on optimization, though the gap is small.
Rhythm Heaven Megamix
Cues are learned quickly; timing remains the wall
VVVVVV
Routes are short and obvious; execution is everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.