head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A demanding motorcycle racing sim famous for its rain-slicked first-person Nordschleife runs.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Ride 4 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Ride 4 leans a little harder on execution, though the gap is small.
Ride 4
Braking points and lean angles on bikes punish tiny errors
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ride 4
AI riders hold predictable lines
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ride 4
Dynamic weather occasionally intervenes
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ride 4
Bike setup and track learning underpin pace
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.