head to head
RidervsShank
Rider leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
RiderShank
Axis by axis
Execution8 vs 7
Rider leans harder on execution: Precise flip and landing timing is the whole skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Rider leans harder on variance: Procedural tracks add some unpredictability
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

