head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy RTS spin-off of Rise of Nations with three wildly asymmetric civilizations and hero units.

Optimization · Practiced Mastery
Vampire survival ARPG with PvP raid layers.
Rise of Nations: Rise of Legends leans Optimization (Pure Optimization); V Rising leans Optimization (Practiced Mastery).
V Rising leans a little harder on execution, though the gap is small.
Rise of Nations: Rise of Legends
Real-time economy and army juggling needs speed
V Rising
Twin-stick action combat precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of Nations: Rise of Legends
PvP rewards countering opponents' hero and tech commitments
V Rising
PvP servers reward reading raids
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of Nations: Rise of Legends
Map layouts and neutral sites vary
V Rising
Loot and blood quality variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of Nations: Rise of Legends
Asymmetric faction trees and expansion timing reward deep study
V Rising
Base defense, gear, blood type planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.