head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
Age-spanning RTS where city caps, territory borders, and tech-age races combine economics with military pressure.

Optimization · Mind & Math
Castle economics RTS where supply chain optimization and defensive geometry are tested against escalating siege pressure.
Rise of Nations leans Optimization (Mind & Math); Stronghold: Crusader leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of Nations
Rare great-wonder timing and military grouping need some precision
Stronghold: Crusader
Troop rally timing and siege placement require practiced attention
Rise of Nations leans a little harder on reads, though the gap is small.
Rise of Nations
Opponent nation pick and age-rush timing must be predicted
Stronghold: Crusader
Opponent lord AI has semi-scripted but varied attack patterns
Stronghold: Crusader leans a little harder on variance, though the gap is small.
Rise of Nations
Map resource placement and wonder race timing add moderate uncertainty
Stronghold: Crusader
Goods market prices and siege equipment availability fluctuate
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of Nations
Territory cap optimization and age-advancement sequencing are deeply solvable
Stronghold: Crusader
Castle layout and goods production chains are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.