head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.

Optimization · Practiced Mastery
Hybrid tower-defense testing maze optimization backed by first-person aim.
Rise of the Tomb Raider leans Optimization (Practiced Mastery); Sanctum 2 leans Optimization (Practiced Mastery).
Sanctum 2 leans a little harder on execution, though the gap is small.
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Sanctum 2
Weak-point shooting during waves carries real aim demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Sanctum 2
Alien waves path predictably toward the core
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Sanctum 2
Wave compositions vary mildly between maps
Sanctum 2 leans a little harder on optimization, though the gap is small.
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
Sanctum 2
Maze layouts and tower economics are the solvable heart
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.