head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.

Optimization · Practiced Mastery
A classic Star Wars shooter of maze-like Imperial levels and blaster combat.
Rise of the Tomb Raider leans Optimization (Practiced Mastery); Star Wars: Dark Forces leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Star Wars: Dark Forces
Blaster aim and movement through trooper waves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Star Wars: Dark Forces
Stormtrooper AI is fixed and predictable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Star Wars: Dark Forces
Maze layouts unknown only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
Star Wars: Dark Forces
Level navigation and key-hunting are the real test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.