head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.

Execution · Practiced Mastery
A Star Wars shooter that adds lightsabers and Force-power progression.
Rise of the Tomb Raider leans Optimization (Practiced Mastery); Star Wars Jedi Knight: Dark Forces II leans Execution (Practiced Mastery).
Star Wars Jedi Knight: Dark Forces II leans a little harder on execution, though the gap is small.
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Star Wars Jedi Knight: Dark Forces II
Saber timing and platforming over huge levels
Star Wars Jedi Knight: Dark Forces II leans a little harder on reads, though the gap is small.
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Star Wars Jedi Knight: Dark Forces II
Multiplayer duels existed; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Star Wars Jedi Knight: Dark Forces II
Sprawling levels surprise once then map out
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
Star Wars Jedi Knight: Dark Forces II
Force power allocation and routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.