head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.

Optimization · Practiced Mastery
A looter-shooter loop testing build optimisation more than the shooting itself.
Rise of the Tomb Raider leans Optimization (Practiced Mastery); Suicide Squad: Kill the Justice League leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Suicide Squad: Kill the Justice League
Traversal-shooting needs moderate aim, generous by shooter standards
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Suicide Squad: Kill the Justice League
Brainwashed bosses are scripted encounters
Suicide Squad: Kill the Justice League leans a little harder on variance, though the gap is small.
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Suicide Squad: Kill the Justice League
Loot rolls gate the live-service grind
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
Suicide Squad: Kill the Justice League
Gear builds and mission farming dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.