head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.

Execution · Practiced Mastery
The PS1 third-person espionage shooter following agent Gabe Logan against a viral terror plot.
Rise of the Tomb Raider leans Optimization (Practiced Mastery); Syphon Filter leans Execution (Practiced Mastery).
Syphon Filter leans a little harder on execution, though the gap is small.
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Syphon Filter
Taser duels and headshots under pressure test the hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Syphon Filter
Terrorist AI is scripted spawns and patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Syphon Filter
Minor first-run uncertainty in enemy placements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
Syphon Filter
Memorizing levels and weapon stashes makes runs routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.