head to head
Rise of the Tomb RaidervsThe Suffering
Rise of the Tomb Raider leans Optimization (Practiced Mastery); The Suffering leans Optimization (Practiced Mastery).
Rise of the Tomb RaiderThe Suffering
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Suffering leans harder on variance: Unknown spawns and morality outcomes on a blind run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

