head to head
Rise of the Tomb RaidervsThe Suffering: Ties That Bind
Rise of the Tomb Raider leans Optimization (Practiced Mastery); The Suffering: Ties That Bind leans Optimization (Practiced Mastery).
Rise of the Tomb RaiderThe Suffering: Ties That Bind
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Suffering: Ties That Bind leans harder on variance: Unknown encounters and branching morality first time
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

