head to head
Risk of Rain 2 asks more than Terraria, and the gap is variance.

Optimization · Pure Optimization
A third-person roguelike where item snowballs outscale the difficulty timer.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Risk of Rain 2 leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Risk of Rain 2 leans a little harder on execution, though the gap is small.
Risk of Rain 2
Aim and movement matter under escalating swarm pressure.
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain 2
Enemies follow fixed AI; no opponent models you.
Terraria
Bosses use scripted attacks; no adaptation.
Risk of Rain 2 leans clearly harder on variance.
Risk of Rain 2
Item drops and stage selection randomized each run.
Terraria
World seeds and loot drops randomized.
Risk of Rain 2 leans a little harder on optimization, though the gap is small.
Risk of Rain 2
Item stacking and scaling routes dominate run outcomes.
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.