head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.

Execution · Twitch Chaos
Twin-stick roguelike where a crying child fights basement horrors with random unholy upgrades.
Risk of Rain leans Optimization (Practiced Mastery); The Binding of Isaac leans Execution (Twitch Chaos).
The Binding of Isaac leans a little harder on execution, though the gap is small.
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
The Binding of Isaac
Twin-stick dodging through bullet-dense rooms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk of Rain
Enemies spawn and chase; no adaptation.
The Binding of Isaac
Enemies follow fixed or random patterns
The Binding of Isaac leans a little harder on variance, though the gap is small.
Risk of Rain
Item drops and stage rolls dominate run identity.
The Binding of Isaac
Item and room RNG defines every run
Risk of Rain leans a little harder on optimization, though the gap is small.
Risk of Rain
Item stacking and time-pressure routing is solvable.
The Binding of Isaac
Item synergy knowledge converts luck into wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.