head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Grand Arena
A shield-less platform fighter where the absence of defensive options forces constant aggressive reads against human opponents.

Reads · Grand Arena
A reads-heavy neutral game where V-System decisions and opponent modelling decide bouts.
Rivals of Aether leans Reads (Grand Arena); Street Fighter V leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rivals of Aether
Wavedash movement and off-stage edgeguards require real physical precision
Street Fighter V
V-Trigger combos and meaty setups require solid execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rivals of Aether
No shields forces constant adaptive prediction against human opponents
Street Fighter V
V-System neutral game heavily rewards opponent habit exploitation
Rivals of Aether leans a little harder on variance, though the gap is small.
Rivals of Aether
Stage hazards add minor variance
Street Fighter V
No RNG; match flow is entirely player-driven
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rivals of Aether
Elemental mechanic interactions and matchup routing reward study
Street Fighter V
Season-by-season tier lists and V-Skill routing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.