head to head
Road 96vsToeJam & Earl
Road 96 leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
Road 96ToeJam & Earl
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Road 96 leans harder on reads: NPC encounter choices have light social prediction moments
Variance6 vs 7
ToeJam & Earl leans harder on variance: Unidentified presents and random levels dominate runs
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

