head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pure reflex test of weaving traffic at speed without crashing.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Road Fighter leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Road Fighter leans a little harder on execution, though the gap is small.
Road Fighter
Pixel-perfect dodging at top speed is the entire test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Road Fighter
Traffic follows simple fixed patterns
Super Mario World
Scripted Koopas adapt to nothing
Road Fighter leans a little harder on variance, though the gap is small.
Road Fighter
Car spawns vary slightly but are quickly internalised
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Road Fighter
Fuel-car timing and lane strategy are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.