head to head
Robin Hood: The Legend of SherwoodvsWorld of Goo
Robin Hood: The Legend of Sherwood leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
Robin Hood: The Legend of SherwoodWorld of Goo
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Robin Hood: The Legend of Sherwood leans harder on variance: Unknown layouts only until scouted
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

