head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Boulder-steering races layered over light tower-defense placement decisions.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Rock of Ages 3: Make & Break leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rock of Ages 3: Make & Break
Steering the boulder through obstacles takes moderate motor control
The Elder Scrolls Online
Action combat with weaving and rotations
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rock of Ages 3: Make & Break
Human opponents vary defenses but options are shallow
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rock of Ages 3: Make & Break
Unit unlocks and physics add light chaos
The Elder Scrolls Online
Loot tables and set drops
The Elder Scrolls Online leans a little harder on optimization, though the gap is small.
Rock of Ages 3: Make & Break
Defense placement and boulder routing reward planning
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.