head to head
Squad asks more than Rockstar Games Presents Table Tennis, and the gap is optimization.

Execution · Competitive PvP
Rockstar's stripped-down table tennis game, all spin, placement, and rally nerve.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Rockstar Games Presents Table Tennis leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rockstar Games Presents Table Tennis
Spin placement and rally tempo demand exacting stick control
Squad
Bullet drop, sway, suppression test aim
Squad leans a little harder on reads, though the gap is small.
Rockstar Games Presents Table Tennis
Versus rallies are pure placement and spin prediction
Squad
Squad tactics versus humans demand prediction
Squad leans a little harder on variance, though the gap is small.
Rockstar Games Presents Table Tennis
Fully deterministic ball physics
Squad
Minimal RNG, comm-driven outcomes
Squad leans clearly harder on optimization.
Rockstar Games Presents Table Tennis
Character styles and spin counters are learnable
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.