head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Rockstar's stripped-down table tennis game, all spin, placement, and rally nerve.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Rockstar Games Presents Table Tennis leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Rockstar Games Presents Table Tennis leans a little harder on execution, though the gap is small.
Rockstar Games Presents Table Tennis
Spin placement and rally tempo demand exacting stick control
TagPro
Ball handling, boosts and juke precision decide grabs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rockstar Games Presents Table Tennis
Versus rallies are pure placement and spin prediction
TagPro
Human defenders adapt to your routes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rockstar Games Presents Table Tennis
Fully deterministic ball physics
TagPro
Maps and power-up timers are fully visible
TagPro leans a little harder on optimization, though the gap is small.
Rockstar Games Presents Table Tennis
Character styles and spin counters are learnable
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.