head to head
Rogue Heroes: Ruins of TasosvsState of Decay
Rogue Heroes: Ruins of Tasos leans Optimization (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Rogue Heroes: Ruins of TasosState of Decay
Axis by axis
Execution5 vs 4
Rogue Heroes: Ruins of Tasos leans harder on execution: Zelda-like dodging and swinging at moderate demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Rogue Heroes: Ruins of Tasos leans harder on variance: Procedural dungeon layouts vary each descent
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

