head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A platformer roguelite where gradual meta-progression rewards learning enemy patterns over time.

Optimization · Systems & Chaos
An action roguelike about mining gold, dying, and upgrading the next peasant down.
Rogue Legacy leans Optimization (Practiced Mastery); UnderMine leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Legacy
Platformer combat requires reactive dodging and timing
UnderMine
Pickaxe-throw combat and dodging in real time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Legacy
Castle enemies are scripted; no adaptive opponent exists
UnderMine
Dungeon creatures are scripted
UnderMine leans a little harder on variance, though the gap is small.
Rogue Legacy
Heir traits and room layouts introduce run-to-run randomness
UnderMine
Random layouts, relics, and curses each run
UnderMine leans a little harder on optimization, though the gap is small.
Rogue Legacy
Gold investment and class unlocking form a steady meta-progression layer
UnderMine
Relic synergies and permanent meta upgrades compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.