head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A tower defense roguelike testing placement math against randomly growing paths.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
Rogue Tower leans Optimization (Pure Optimization); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Tower
Placing towers needs no dexterity
Totally Accurate Battle Simulator
Place units then watch; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Tower
Enemy waves follow fixed spawn logic
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rogue Tower
Random path expansion and card draws reshape each run
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Rogue Tower leans a little harder on optimization, though the gap is small.
Rogue Tower
Tower placement math and unlock economy are the game
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.