head to head
Roll AwayvsTomb Raider: Legend
Roll Away leans Optimization (Practiced Mastery); Tomb Raider: Legend leans Optimization (Practiced Mastery).
Roll AwayTomb Raider: Legend
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Tomb Raider: Legend leans harder on variance: Linear levels leave little hidden
Optimization7 vs 6
Roll Away leans harder on optimization: Working out the gravity-shift route through each level is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

