head to head
Rough Justice: '84vsSunless Sea
Rough Justice: '84 leans Optimization (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).
Rough Justice: '84Sunless Sea
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
Sunless Sea leans harder on variance: Hidden map, random events and unknown story branches dominate
Optimization7 vs 6
Rough Justice: '84 leans harder on optimization: Agent assignment and risk management against odds is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

