head to head
Rough Justice: '84vsTotally Accurate Battle Simulator
Rough Justice: '84 leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Rough Justice: '84Totally Accurate Battle Simulator
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Rough Justice: '84 leans harder on variance: Dice rolls and card draws sway every case outcome
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

