head to head
ROUNDSvsWorms W.M.D
ROUNDS leans Execution (Competitive PvP); Worms W.M.D leans Reads (Competitive PvP).
ROUNDSWorms W.M.D
Axis by axis
Execution7 vs 5
ROUNDS leans harder on execution: Bouncy bullets, blocks, and jumps demand sharp hands
Reads6 vs 6
Even - both lean on reads about the same.
Variance5 vs 4
ROUNDS leans harder on variance: Random card offers reshape every match
Optimization4 vs 5
Worms W.M.D leans harder on optimization: Crafting and weapon budgeting reward planned turns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

