head to head
Rugrats: Scavenger HuntvsSunless Sea
Rugrats: Scavenger Hunt leans Variance (Pure Chaos); Sunless Sea leans Variance (Systems & Chaos).
Rugrats: Scavenger HuntSunless Sea
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Rugrats: Scavenger Hunt leans harder on reads: Opponents are simple AI, not modelling you
Variance6 vs 7
Sunless Sea leans harder on variance: Hidden map, random events and unknown story branches dominate
Optimization3 vs 6
Sunless Sea leans harder on optimization: Trade routes and fuel math converge once mapped
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

