head to head
Ryse: Son of RomevsTMNT
Ryse: Son of Rome leans Execution (Practiced Mastery); TMNT leans Execution (Practiced Mastery).
Ryse: Son of RomeTMNT
Axis by axis
Execution4 vs 5
TMNT leans harder on execution: Acrobatic platform chains need rhythm but are forgiving
Reads1 vs 0
Ryse: Son of Rome leans harder on reads: Enemies telegraph from fixed scripts.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

