head to head
S.T.A.L.K.E.R. 2: Heart of ChornobylvsThe Binding of Isaac: Afterbirth+
S.T.A.L.K.E.R. 2: Heart of Chornobyl leans Execution (Twitch Chaos); The Binding of Isaac: Afterbirth+ leans Execution (Twitch Chaos).
S.T.A.L.K.E.R. 2: Heart of ChornobylThe Binding of Isaac: Afterbirth+
Axis by axis
Execution6 vs 7
The Binding of Isaac: Afterbirth+ leans harder on execution: Dodging bullet patterns while aiming tears is constant
Reads1 vs 0
S.T.A.L.K.E.R. 2: Heart of Chornobyl leans harder on reads: A-Life NPCs roam but never model the player adaptively
Variance6 vs 7
The Binding of Isaac: Afterbirth+ leans harder on variance: Item pools, room layouts and pickups define each run
Optimization6 vs 7
The Binding of Isaac: Afterbirth+ leans harder on optimization: Encyclopedic item synergy knowledge converts variance into wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

