head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Tests stylish movement-shooter mechanics against human teams in objective modes.

Execution · Competitive PvP
A movement-first multiplayer shooter where parkour aim duels decide fights.
S4 League leans Execution (Competitive PvP); Titanfall leans Execution (Competitive PvP).
Titanfall leans a little harder on execution, though the gap is small.
S4 League
Wall-running movement and aim duels decide exchanges
Titanfall
Wall-running gunfights demand elite aim and movement
Titanfall leans a little harder on reads, though the gap is small.
S4 League
Human opponents in Touchdown demand constant prediction
Titanfall
Human pilots adapt positioning and titan timing against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
S4 League
Some weapon spread and mode chaos
Titanfall
Some uncertainty in titan drops and flanks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
S4 League
Loadout choices and map knowledge matter underneath
Titanfall
Loadouts and titan timing are a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.