head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A serene open-world exploration about a coming-of-age desert pilgrimage.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.
Sable leans Optimization (Light / Casual); SOMA leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sable
Gliding and climbing are gentle.
SOMA
Light stealth, gentle inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sable
No adversaries.
SOMA
Creatures follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sable
Open-world discoveries vary little.
SOMA
Some hiding spot variation.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sable
Quest routing has shallow optimization.
SOMA
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.