head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Genre-bending action-RTS where you play the wizard on the field, trading souls and god favors.

Optimization · Pure Optimization
Large-scale RTS famous for strategic zoom, thousand-unit armies, and a streaming mass-energy economy.
Sacrifice leans Optimization (Practiced Mastery); Supreme Commander leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Third-person spellcasting and creature micro in real time
Supreme Commander
Massive APM demands across strategic-zoom battlefields
Supreme Commander leans a little harder on reads, though the gap is small.
Sacrifice
Soul-stealing duels reward predicting the enemy wizard
Supreme Commander
PvP hinges on scouting and countering opponent commitments
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Mostly deterministic combat
Supreme Commander
Deterministic engine; only unscouted intel
Supreme Commander leans a little harder on optimization, though the gap is small.
Sacrifice
God spell picks, soul economy, and army composition matter
Supreme Commander
Streaming economy and build-order efficiency are the backbone
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.