head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Genre-bending action-RTS where you play the wizard on the field, trading souls and god favors.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Sacrifice leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Third-person spellcasting and creature micro in real time
The Elder Scrolls Online
Action combat with weaving and rotations
Sacrifice leans a little harder on reads, though the gap is small.
Sacrifice
Soul-stealing duels reward predicting the enemy wizard
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
Mostly deterministic combat
The Elder Scrolls Online
Loot tables and set drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sacrifice
God spell picks, soul economy, and army composition matter
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.