head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Saints Row: The Third leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Saints Row: The Third
Enemy syndicates never adapt to you
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Saints Row: The Third
Sandbox mayhem injects light randomness
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.