head to head
Sakuna: Of Rice and RuinvsTomb Raider
Sakuna: Of Rice and Ruin leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Sakuna: Of Rice and RuinTomb Raider
Axis by axis
Execution6 vs 5
Sakuna: Of Rice and Ruin leans harder on execution: Scarf-grapple combos and platforming need real timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Tomb Raider leans harder on variance: First-run trap and secret locations are unknown
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

