head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An absurdist road-trip puzzle game testing comfort with wildly lateral inventory logic.

Optimization · Pure Optimization
Character-driven turn-based JRPG with a deeply customizable orbment magic system.
Sam & Max: Hit the Road leans Optimization (Pure Optimization); The Legend of Heroes: Trails in the Sky leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sam & Max: Hit the Road
Cursor-driven; no reflexes tested at any point
The Legend of Heroes: Trails in the Sky
Turn-based menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sam & Max: Hit the Road
Episodic comedy adventure with no adaptive opponent
The Legend of Heroes: Trails in the Sky
Scripted encounters, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sam & Max: Hit the Road
Carnival mini-games add slight randomness but are trivial
The Legend of Heroes: Trails in the Sky
Minor turn-order and drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sam & Max: Hit the Road
Absurdist puzzle chains are fully solvable with lateral thinking
The Legend of Heroes: Trails in the Sky
Orbment quartz setups and turn-bonus manipulation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.