head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A bite-sized surreal adventure testing playful experimentation to uncover fixed solutions.

Optimization · Pure Optimization
Uncovering a fixed murder mystery through inventory puzzles and deduction.
Samorost 1 leans Optimization (Systems & Chaos); Still Life leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 1
Clicking hotspots requires no dexterity
Still Life
Pointing and clicking carries no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 1
No opponent exists in this dreamworld
Still Life
The killer is a fixed narrative, not an adapting opponent
Samorost 1 leans a little harder on variance, though the gap is small.
Samorost 1
What each surreal scene wants is hidden until poked
Still Life
The mystery's facts are hidden until uncovered
Still Life leans a little harder on optimization, though the gap is small.
Samorost 1
Each screen has one fixed solution sequence to find
Still Life
Inventory puzzles and deduction steps have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.