head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An atmospheric puzzle journey solved by observing environmental logic and musical interaction patterns.

Optimization · Pure Optimization
Methodically decoding intricate fixed mechanisms hidden in a puzzle dollhouse.
Samorost 3 leans Optimization (Pure Optimization); The Room 4: Old Sins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 3
Gentle interaction design; no reflex or timing demands
The Room 4: Old Sins
Twisting mechanisms onscreen takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 3
Solo cosmos exploration with no opponent
The Room 4: Old Sins
A fixed dollhouse of secrets; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 3
Some hidden interaction spots require exploratory clicks
The Room 4: Old Sins
Mechanisms are hidden information until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Samorost 3
Environmental music puzzles have fixed solutions discoverable through observation
The Room 4: Old Sins
Each puzzle box is a deterministic mechanism to decode
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.