head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Competitive PvP
A deliberate, high-risk neutral game where one-hit kill threats make reading opponent tendencies the dominant skill.

Execution · Competitive PvP
The classic 'dream match' team fighter widely held as KOF's most balanced competitive entry.
Samurai Shodown (2019) leans Reads (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Samurai Shodown (2019)
Issen precision and weapon clash outcomes demand disciplined inputs
The King of Fighters '98
Strict inputs, short hops, tight punishes
Samurai Shodown (2019) leans a little harder on reads, though the gap is small.
Samurai Shodown (2019)
Low-commitment neutral game heavily rewards opponent tendency prediction
The King of Fighters '98
Human opponents constantly adapt and condition you
Samurai Shodown (2019) leans a little harder on variance, though the gap is small.
Samurai Shodown (2019)
Weapon-break outcomes add small randomness
The King of Fighters '98
Near-fully visible game state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Samurai Shodown (2019)
Character matchup tier knowledge and punish routes are learnable
The King of Fighters '98
Team order and matchup theory reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.