head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A drug-empire logistics puzzle - recipes, pricing and supply chains to optimise.

Optimization · Pure Optimization
A time-loop Roman mystery where deducing each citizen's secret motive unlocks a nonviolent resolution.
Schedule I leans Optimization (Pure Optimization); The Forgotten City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
First-person mixing and dealing chores, low dexterity
The Forgotten City
Combat is technically possible but almost never the optimal path
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
Police and customers run mappable scripted routines
The Forgotten City
Roman citizens follow scripted roles within the time-loop logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
Customer demands and busts add light randomness
The Forgotten City
Hidden motivations and loop-dependent states create investigative uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Schedule I
Product recipes, pricing and empire logistics are the game
The Forgotten City
Identifying the correct non-violent resolution path for each citizen is a solvable deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.