head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Wordless environmental puzzle decoding in a hostile world, with minimal combat demands.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Scorn leans Optimization (Practiced Mastery); Shenmue leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Clunky combat exists but avoidance usually suffices
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Creatures wander on simple scripts, never adapting
Shenmue
NPCs run daily scripts; nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Opaque machinery puzzles are hidden logic until decoded
Shenmue
First playthrough leans on not knowing schedules and clues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Scorn
Deciphering each biomechanical puzzle has one fixed solution
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.