head to head
Sea of StarsvsThe Elder Scrolls IV: Oblivion
Sea of Stars leans Optimization (Practiced Mastery); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Sea of StarsThe Elder Scrolls IV: Oblivion
Axis by axis
Execution4 vs 3
Sea of Stars leans harder on execution: Timed hits demand input precision.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
The Elder Scrolls IV: Oblivion leans harder on optimization: Skill leveling, spell crafting, exploit-prone builds
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

