head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A retro-styled turn-based RPG about two solstice warriors.

Optimization · Practiced Mastery
Recruit-anyone London where operative variety carries every mission.
Sea of Stars leans Optimization (Practiced Mastery); Watch Dogs: Legion leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Stars
Timed hits demand input precision.
Watch Dogs: Legion
Combat and driving forgiving across operatives.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Stars
Enemies are scripted.
Watch Dogs: Legion
AI scripted; no real modeling.
Watch Dogs: Legion leans a little harder on variance, though the gap is small.
Sea of Stars
Light combat randomness.
Watch Dogs: Legion
Recruit perks and patrols randomize widely.
Sea of Stars leans a little harder on optimization, though the gap is small.
Sea of Stars
Combo and resource planning reward optimization.
Watch Dogs: Legion
Recruit synergy, gadgets, routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.